Xbox 360 Controller - For Windows
For Christmas this year, I got a wired Xbox 360 controller. I had asked for it, so it was not unexpected. I do not own an Xbox 360, but the controller is usable with a pc. I have been meaning to write a review for a while, so here it goes. Microsoft is trying to push the Xbox 360 controller as the new "Standard PC Controller"
- Most Comfortable Controller I've ever used.
- Works great with a Dreamcast emulator.
- Supported by newer games with zero configuration necessary. (Marc Ecko's Getting Up, support expected for Elder Scrolls IV: Oblivion with first patch)
- *With Microsoft's driver, the same axis is used for the L and R analog triggers, making using both at the same time impossible.
- *Also, with Microsoft's driver, they use a new system for programs to use the controller, only allowing the newest games to use its force feedback function. So far the only game I've found where the vibrate works is Marc Ecko's Getting Up: Contents Under Pressure.
- The D-Pad is lame, not good for SNES/NES games that need any level of accuracy.
- The Four button arrangement rather than 6 as the N64 controller, makes playing N64 games awkward.
Note on *: There is a 3rd party driver which fixes these problems, allowing older games with Force Feedback support to use the vibrate and mapping the controller differently. It though is simply a hack of a driver for the original Xbox controller, and at least last time I tried it was exceedingly buggy.
Honestly, most computer games are designed to be played mouse and keyboard. I've tried a number of FPS games with it, and quite honestly I won't be trading in my mouse and keyboard anytime soon. However I am looking forward to trying it with Oblivion.
Overall, I give the controller an 8/10 rating. (BTW, new rating system on the way)